top of page
All Posts


A Look at ConsoleMe. Developer Live Walkthrough
We’ve been building ConsoleMe for a while now, a game studio management sim where you run a video game company week by week: hire staff, create projects, release games, and try to survive the business side. We’re nearly in early access, so the game is playable but still evolving. To show what’s in there right now, we recorded a Developer Live walkthrough, no polish, no scripted trailer, just a run-through of some of the game as it is today. If you’re curious about managemen
kbpaul
Mar 11 min read


ConsoleMe is Live on Steam
ConsoleMe is Live on Steam The ConsoleMe Steam store page is live. You can wishlist it, check out the trailer, and get ready to run your own game studio. What is ConsoleMe? ConsoleMe is a weekly turn-based game studio management sim. You run a video game company: hire staff, start projects, assign people to code, design, art, and marketing, and ship games when they’re ready. Cash, reputation, market share, and morale all matter. One bad quarter can end it all. What’s in the G
kbpaul
Feb 282 min read


The Road to ConsoleMe. How We Got Here, and Why Early Access Is Next
ConsoleMe didn’t begin with a flashy pitch or a checklist of buzzwords. It began with a simple question: "What would it actually feel like to run a game studio, not in a cartoon way, but in a way where every hire, every assignment, and every release genuinely mattered?" That question has been around for nearly a decade. ConsoleMe is the result of years of thinking about systems, trade-offs, and long-term decision-making, shaped alongside a day job building complex software sy
kbpaul
Feb 84 min read
bottom of page