ConsoleMe is Live on Steam
- kbpaul
- Feb 28
- 2 min read
ConsoleMe is Live on Steam
You can wishlist it, check out the trailer, and get ready to run your own game studio.
What is ConsoleMe?
ConsoleMe is a weekly turn-based game studio management sim. You run a video game company: hire staff, start projects, assign people to code, design, art, and marketing, and ship games when they’re ready. Cash, reputation, market share, and morale all matter.
One bad quarter can end it all.
What’s in the Game?
Core loop
Weekly turns – Advance week by week. Manage expenses, staff contributions, and sales.
Staff – Hire, fire, and assign people. Morale, fatigue, contracts, and traits affect how they perform.
Projects – Create games, track progress, use crunch when needed, and release when the bars hit scope.
Industry – Compete with other studios. Some are fully simulated: they hire, release, and sometimes close or get acquired.
Beyond the basics
Movie Studio – Unlock film adaptations and original movies as a new revenue stream.
Bank & investors – Loans, credit, fundraising, and investor targets.
Console R&D – Research and launch your own platform.
World & economy – Genre demand, regional markets, wage index, and era scaling.
Milestone decisions – FM-style project decisions at 25%, 55%, 80%, and pre-release.
Save/Load – Three slots, auto-save, and Game Over when you go bankrupt, lose culture, or tank reputation.
Where We’re Taking It
This is the foundation. We’re planning to build on it with more features like:
Eras & tech waves – Play through industry decades (8-bit → HD → mobile) with changing platforms and expectations.
Narrative engine – Emergent stories from your run: rivalries, comebacks, and “The Story of [Your Studio].”
Publisher mode – Run multiple studios under one publisher.
Ports system – Port your released games to other platforms.
Acquisition flow – Buy struggling studios or get acquired.
More immersion – Stronger “one more turn” feel, richer news, and a world that reacts to what you do.
We’ll share roadmaps and updates as we go.
We Want Your Feedback
This is our first release, and we want to hear from you. What’s working? What’s missing? What would make you play one more week?
Tell us in Steam Community what you want to see & monitor the development items here.
Your feedback will shape what comes next.
What’s Next?
Wishlist ConsoleMe on Steam, join the community, and tell us what you think. We’re building this with you.
Thanks for reading. Build games. Survive business. Leave a legacy.
— The ConsoleMe Team

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