
ConsoleMe is a systems-driven management simulation where you build and run a video game studio over decades. Design games, hire and manage talent, navigate a changing industry, and make hard decisions that shape your company’s future.
This is a game about ownership, trade-offs, and long-term consequences, not quick wins or surface-level stats.
This is a game about ownership, trade-offs, and long-term consequences, not quick wins or surface-level stats.

Manage People, Not Just Numbers.
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Hire staff with traits, skills, morale, fatigue, and ambitions
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Promote leaders and deal with internal politics and alignment
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Burnout, resignations, key departures, and succession all matter
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Your culture decisions shape how your studio behaves under pressure

Build Games Across Decades.
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Create games across multiple eras of the industry, from the early console years to modern platforms
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Choose genres, scopes, engines, platforms, and business models
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Release hits, ship flops, or build cult classics that find an audience over time
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Support games after launch with DLC, live services, ports, sales, and updates
Designed for Players Who Like to Think
ConsoleMe is built for players who enjoy:
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Systems over spectacle
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Long-term planning
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Meaningful trade-offs
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Emergent stories
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Replayability driven by decisions, not randomness
This is a slow-burn game by design.
🎮 Studio Management
Run a single studio through a weekly turn-based simulation. Balance ambition with sustainability as time advances and pressure builds.
🏢 Company & Culture
Define your studio’s identity through office decisions, internal culture, and long-term partnerships. How you operate matters as much as what you ship.
👥 Staff & Talent
Hire, fire, negotiate contracts, manage morale, and shape careers. Staff have histories, expectations, and limits, and they remember how you treat them.
🕹️ Hardware & Console R&D
Work with platform holders or build your own hardware. Price by region, manage production risk, and decide whether the upside is worth the cost.
🚀 Projects & Releases
Create games from concept to launch. Track progress, analyse post-release performance, drill into sales data, and decide when to move on, or shut down.
⚠️ Opportunities & Crises
Unexpected offers, expos, crises, and industry moments test your priorities. Not everything can be planned, how you respond matters.
Make hits.
Miss payroll.
Try again.

Market, Compete, and Adapt
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Run marketing campaigns across different eras — magazines, TV, web, events, partnerships
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Compete for market share against AI studios with their own strategies
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Navigate sponsorships, expos, publisher deals, and platform exclusives
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Respond to crises, controversies, and industry shocks
Availability
ConsoleMe is available on Steam, on PC and Mac.
Early Access (via Steam) will be used to refine balance, systems, and clarity based on player feedback.

Want to Impact the Roadmap?
Tell us in Steam Community what you want to see & monitor the development items here.













