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ConsoleMe

Run a game studio. Make the calls. Live with the results.

ConsoleMe is a systems-driven management simulation where you build and run a video game studio over decades. Design games, hire and manage talent, navigate a changing industry, and make hard decisions that shape your company’s future.

This is a game about ownership, trade-offs, and long-term consequences, not quick wins or surface-level stats.

This is a game about ownership, trade-offs, and long-term consequences, not quick wins or surface-level stats.

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Manage People, Not Just Numbers.

  • Hire staff with traits, skills, morale, fatigue, and ambitions

  • Promote leaders and deal with internal politics and alignment

  • Burnout, resignations, key departures, and succession all matter

  • Your culture decisions shape how your studio behaves under pressure

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Build Games Across Decades.

  • Create games across multiple eras of the industry, from the early console years to modern platforms

  • Choose genres, scopes, engines, platforms, and business models

  • Release hits, ship flops, or build cult classics that find an audience over time

  • Support games after launch with DLC, live services, ports, sales, and updates

Designed for Players Who Like to Think

ConsoleMe is built for players who enjoy:

  • Systems over spectacle

  • Long-term planning

  • Meaningful trade-offs

  • Emergent stories

  • Replayability driven by decisions, not randomness

 

This is a slow-burn game by design.

🎮 Studio Management

Run a single studio through a weekly turn-based simulation. Balance ambition with sustainability as time advances and pressure builds.

🏢 Company & Culture

Define your studio’s identity through office decisions, internal culture, and long-term partnerships. How you operate matters as much as what you ship.

👥 Staff & Talent

Hire, fire, negotiate contracts, manage morale, and shape careers. Staff have histories, expectations, and limits, and they remember how you treat them.

🕹️ Hardware & Console R&D

Work with platform holders or build your own hardware. Price by region, manage production risk, and decide whether the upside is worth the cost.

🚀 Projects & Releases

Create games from concept to launch. Track progress, analyse post-release performance, drill into sales data, and decide when to move on, or shut down.

⚠️ Opportunities & Crises

Unexpected offers, expos, crises, and industry moments test your priorities. Not everything can be planned, how you respond matters.

Make hits.

Miss payroll.

Try again.

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Market, Compete, and Adapt

  • Run marketing campaigns across different eras — magazines, TV, web, events, partnerships

  • Compete for market share against AI studios with their own strategies

  • Navigate sponsorships, expos, publisher deals, and platform exclusives

  • Respond to crises, controversies, and industry shocks

Availability

ConsoleMe is available on Steam, on PC and Mac.

Early Access (via Steam) will be used to refine balance, systems, and clarity based on player feedback.

Build your studio. Survive the industry.

Want to Impact the Roadmap?

Mountain Ridge
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